Est. 2026 · Bentonville, Arkansas

PAKMUELLA GAMING

Indie game worlds, built one card at a time.

One car · One trip · Every game

The Play Deck

For Chris & Ro, on any night that needs a plan. Spin a mission, roll the fate die, settle it like adults.

⚔ Tonight’s Mission

The board is set.

Spin, and the house decides what tonight becomes.

⚄ The Fate Die

20

For decisions too important for a coin.

♥ House Rule

The Muellers pack everything to the car in one trip. It is not a preference. It is the law of the house, and it has the tattoos to prove it.

All spinner results are final. Appeals may be filed with Remy, Max, or Karol. They will not be read.

Enlist — Choose Your Syndicate

Fleet Combat is coming. Pick a side and receive your commission.

No commission yet.

Choose a syndicate above, and the board will issue your ship and your oath.

The Duel — Chris vs Ro

Tic-tac-toe, house stakes: winner picks dinner. Chris takes the gear, Ro takes the star.

Chris to move.
Chris 0 Draws 0 Ro 0

Now in Development — Fleet Combat

A turn-based strategy card game of rival fleets, living crews, and hard choices among the stars. Three syndicates contest the lanes. Every ship has a story. Every commander earns their name. Every crew member — down to the ship’s cat — is somebody.

Built at the kitchen table in Bentonville, tested on the road, and stamped in wax before it ships out.