Indie game worlds, built one card at a time.
One car · One trip · Every game
For Chris & Ro, on any night that needs a plan. Spin a mission, roll the fate die, settle it like adults.
Spin, and the house decides what tonight becomes.
For decisions too important for a coin.
The Muellers pack everything to the car in one trip. It is not a preference. It is the law of the house, and it has the tattoos to prove it.
All spinner results are final. Appeals may be filed with Remy, Max, or Karol. They will not be read.
Fleet Combat is coming. Pick a side and receive your commission.
Choose a syndicate above, and the board will issue your ship and your oath.
Tic-tac-toe, house stakes: winner picks dinner. Chris takes the gear, Ro takes the star.
A turn-based strategy card game of rival fleets, living crews, and hard choices among the stars. Three syndicates contest the lanes. Every ship has a story. Every commander earns their name. Every crew member — down to the ship’s cat — is somebody.
Built at the kitchen table in Bentonville, tested on the road, and stamped in wax before it ships out.